﻿public class SkillAttribute 
{
	public enum SkillType
	{
		None = 0,
		Place = 1,
		Property = 2,
	}

	public string SkillTag { get; protected set; }
	public SkillType Type { get; protected set; }
	public bool IsDisposable { get; protected set; }
	public float RechargeTime { get; protected set; }
}
